Simple Sound for Small
Devices
libsssd
last updated: 03 JUN 2003 (v0.6)
Function Name: sssd_startAudio
Start gameaudio system: open device (usually /dev/dsp), setup device
parameters, initialize tables, start thread. Returns -1 on error.
C Prototype:
int sssd_startAudio (struct sssdaudio *ga, const char *device_name);
Other Prototypes:
Arguments:
struct
gameaudio *ga
Pointer to an initialized sssdaudio structure
(returned by sssd_initAudio)
const char *device_name
Pointer to the device name to use for audio, or
DEFAULT_DEVICE as defined in sssd.h
Returns:
int: 0 for success or <32000 if error (see error codes in sssd.h)
libsssd (c)2003
Patrick Roberts created from libgaudio (c) 1999-2000 A. Schiffler.
Release as open source under MPL 1.1. Documentation (c)2003
Patrick Roberts.